10-12-2015, 02:19 PM
(10-12-2015, 01:57 PM)Kagehi Wrote: Still, the issue of trying to work out how to "match" the uvmaps led me to keep hunting, and I found xnormal. http://www.xnormal.net/ It claims to be able to convert a high res mesh to a normal map (among other things), and to match them up **even if the geometry differs**.I thought to suggest you to try it. I use it and it's a really good tool and designed to that purpose - it do that well.
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Quote:Always the problem with CG, or raytracing, or both - 40 different tools, all of them that do "one" thing well, no intergration between them, or.. you have to pay an arm and a leg for "professional" products, which people still end up using "third party" apps with, to do certain things...That happens in the real life too. You probably can be an expert in one or two things, but just good doing others. There is not way to think someone could produce an application that can be excellent in everything.
The way is to try to know what we have available and find a workflow that can bring us the desired result.
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Think of that, we have a session List 3D Software (Freeware/Open Source) where you can find some useful tools listed by our users.