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Wings 3D Development Forum Wings 3D Gripes & Grumbles v
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UVMap issues, and ideas..

 
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UVMap issues, and ideas..

Kagehi
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Posts: 31
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Joined: Nov 2012
#20
10-13-2015, 05:17 PM (This post was last modified: 10-13-2015, 06:14 PM by Kagehi.)
Hmm.. Ok, that could be a problem, if that is how xnormal and shader work. I planned to make a cabinet, as a single unit, not several pieced, so.. open back, three glass panes, the base and supports, and the "only" part that needs to be normal mapped is the "display shelf". Only, I do need to uvmap the parts, because I need to apply a texture to the shelf for the stuff on it, and the normal map, but the rest of it.. well, I might distress the case a bit, or something, which might need one, it is a post apoc world its going to go into, but for the most part, its going to be 3 textures, so 3 uvmaps. Making it three different objects might, or might not, add LE (though, I can make parts be "no shape" in world, so in principle cut the LE, by removing the physics requirement, but... Like I said, going to have to play with it. I mean, if it lets you select the parts that need to be mapped from one to the other, then great. I would guess that is the case, which is to say, hope to hell that it is. lol

Hmm. Yeah, as usual, over thinking. Should be able to just do a box, one of which has all the bits one it I want to translate across, then just "keep" the part that has the side I want on it, to be dropped onto the real object in world. In theory. lol
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Messages In This Thread
UVMap issues, and ideas.. - by Kagehi - 10-07-2015, 02:20 AM
RE: UVMap issues, and ideas.. - by ggaliens - 10-07-2015, 02:39 PM
RE: UVMap issues, and ideas.. - by ggaliens - 10-07-2015, 09:50 PM
RE: UVMap issues, and ideas.. - by micheus - 10-07-2015, 11:47 PM
RE: UVMap issues, and ideas.. - by ggaliens - 10-08-2015, 01:19 AM
RE: UVMap issues, and ideas.. - by micheus - 10-08-2015, 01:28 AM
RE: UVMap issues, and ideas.. - by ggaliens - 10-08-2015, 01:36 AM
RE: UVMap issues, and ideas.. - by micheus - 10-08-2015, 01:48 AM
RE: UVMap issues, and ideas.. - by dgud - 10-08-2015, 01:57 PM
RE: UVMap issues, and ideas.. - by Kagehi - 10-08-2015, 05:05 PM
RE: UVMap issues, and ideas.. - by micheus - 10-08-2015, 06:57 PM
RE: UVMap issues, and ideas.. - by ggaliens - 10-08-2015, 11:04 PM
RE: UVMap issues, and ideas.. - by Kagehi - 10-09-2015, 01:06 AM
RE: UVMap issues, and ideas.. - by Kagehi - 10-09-2015, 03:47 AM
RE: UVMap issues, and ideas.. - by micheus - 10-09-2015, 03:54 AM
RE: UVMap issues, and ideas.. - by dgud - 10-12-2015, 12:52 PM
RE: UVMap issues, and ideas.. - by Kagehi - 10-12-2015, 01:57 PM
RE: UVMap issues, and ideas.. - by micheus - 10-12-2015, 02:19 PM
RE: UVMap issues, and ideas.. - by Nova - 10-12-2015, 10:16 PM
RE: UVMap issues, and ideas.. - by Kagehi - 10-13-2015, 05:17 PM
RE: UVMap issues, and ideas.. - by Nova - 10-13-2015, 07:09 PM
RE: UVMap issues, and ideas.. - by Kagehi - 10-13-2015, 08:59 PM

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