Have to do this in two as my compressed jpgs are still too large.
1) is a simple block, chopped up ready to have the top middle section extruded
2) I've extruded it to get a head-and-shoulders. This is the result I'm after. However it's part of a longer process so I wanted to come at this from the other way around.
hence 3) is a new starting point. It's a taller block which I've divided up, I want to get rid of the corners, one highlighted, to get back to that head-and-shoulders shape.
.. see the images in the next message .. oh dear I can't add any more images, there appears to be a per-thread or per user quota
if I use 'hole' on that highlighted section then the corner disappears, but the block is no-longer solid, you can see inside it, not good.
if I take that highlighted corner and extrude it down into the body of the block, it looks at first sight like it works, however the corner piece doesn't get shortened in the way that extruding it up lengthens it - and you end up with the faces of the corner and the faces of the rest of the body, overlapping. You can see if you go into face selection mode and hover over the pushed-in corner, selection flickers between face of the pushed-in corner and the face of the rest of the block. That artifact eventually starts to cause problems. Shame I couldn't attach that last image, it was illustrative.
So what I really want is a way to start with 3) and chop the 'shoulders' off to get an identical body to that in 2) where I started smaller and extruded the 'head' out.
1) is a simple block, chopped up ready to have the top middle section extruded
2) I've extruded it to get a head-and-shoulders. This is the result I'm after. However it's part of a longer process so I wanted to come at this from the other way around.
hence 3) is a new starting point. It's a taller block which I've divided up, I want to get rid of the corners, one highlighted, to get back to that head-and-shoulders shape.
.. see the images in the next message .. oh dear I can't add any more images, there appears to be a per-thread or per user quota
if I use 'hole' on that highlighted section then the corner disappears, but the block is no-longer solid, you can see inside it, not good.
if I take that highlighted corner and extrude it down into the body of the block, it looks at first sight like it works, however the corner piece doesn't get shortened in the way that extruding it up lengthens it - and you end up with the faces of the corner and the faces of the rest of the body, overlapping. You can see if you go into face selection mode and hover over the pushed-in corner, selection flickers between face of the pushed-in corner and the face of the rest of the block. That artifact eventually starts to cause problems. Shame I couldn't attach that last image, it was illustrative.
So what I really want is a way to start with 3) and chop the 'shoulders' off to get an identical body to that in 2) where I started smaller and extruded the 'head' out.