10-27-2015, 12:59 PM
micheus,I see. Certainly the type 2.0 has a border(Grid)!
Thanks to that, I was able to make a more easy-to-understand illustration.
The following image is so.
Type0: Default hexagon.
Type1: like a pineapple fruit or Corn (these are laid without a gap.)
Type2: like a solid honeycomb with border.
Type3: like a frame which beveled gradation.(or a spaceship's wall?)
Regard to Alpha channel.
It is useful to be able to synthesize Wings's ambient occlusion to the texture.
AutoUV create texture has two aspects.
* Applied shader effect to a texture.
* Generate a texture by shader mixing.
and,Layer-based shader mixing is simple and easy to learn.
It has great potential.
Cheer!
------------
tkbd
Thanks to that, I was able to make a more easy-to-understand illustration.
The following image is so.
Type0: Default hexagon.
Type1: like a pineapple fruit or Corn (these are laid without a gap.)
Type2: like a solid honeycomb with border.
Type3: like a frame which beveled gradation.(or a spaceship's wall?)
Regard to Alpha channel.
It is useful to be able to synthesize Wings's ambient occlusion to the texture.
AutoUV create texture has two aspects.
* Applied shader effect to a texture.
* Generate a texture by shader mixing.
and,Layer-based shader mixing is simple and easy to learn.
It has great potential.
Cheer!
------------
tkbd