11-09-2015, 10:22 PM
What I did gave me what I needed. What you did.. Looks, in the last image, like what I ended up with "last time", which didn't import, because a) I didn't realize it wasn't a solid (exactly), and b) wasn't what I actually wanted. This is the final result, in world.
As to the twisting... Sigh.. You're missing my point. I ***don't want them to twist***. If you add extra sections to a sphere, like I showed in the image, then you try to "even out" the spacing (i.e., make it so that all sections of the result are the same size again), by using circularize, i.e., turn a sphere that is 16 sections, by 8, into an 18 by 8, for example wings does very strange things with the resulting circles. Ok, here is another example, which is more in line with what someone "might" want to do. I created a box that is 4x2x2, and cut into 10 sections. I then wanted to transition from a square shape on the bottom, to a round one on top, so I edge looped the top 3 sections and circularized them. So far, so good.
Next step was, "OK, I actually need, for what ever reason, for the round part to have 42 sides, instead of 40." So I picked two places, on the rounded bits, to cut, then connect, so I had 42 sides on them. I then edge looped each of these sections again, and circularized, to get 42 equal sized faces, around the edge. Each part has the same size circle, each part also was circularized with the same settings. Even though its not possible to have them all line up with the "original" box these sections where created from, it **should be*** consistent. I.e., I would not expect all the lines on the round bits to "line up, with the bottom lines, on the square part. I do expect them to all line up with each other though. But, as you can see in the highlighted part, Wings ends up circularizing each one differently, so that there is a huge discrepancy between where the top circles vertices are, in relation to the other two.
This imho, shouldn't happen. If its the same number of lines, then circularize "should" produce a result where the top, second, bottom parts, of the round bit, "line up" with each other, in straight lines, right? Why wouldn't they? And, on something like a sphere, when it happens, you can't attribute this to it being the "top" of the object, like with this box.
As to the twisting... Sigh.. You're missing my point. I ***don't want them to twist***. If you add extra sections to a sphere, like I showed in the image, then you try to "even out" the spacing (i.e., make it so that all sections of the result are the same size again), by using circularize, i.e., turn a sphere that is 16 sections, by 8, into an 18 by 8, for example wings does very strange things with the resulting circles. Ok, here is another example, which is more in line with what someone "might" want to do. I created a box that is 4x2x2, and cut into 10 sections. I then wanted to transition from a square shape on the bottom, to a round one on top, so I edge looped the top 3 sections and circularized them. So far, so good.
Next step was, "OK, I actually need, for what ever reason, for the round part to have 42 sides, instead of 40." So I picked two places, on the rounded bits, to cut, then connect, so I had 42 sides on them. I then edge looped each of these sections again, and circularized, to get 42 equal sized faces, around the edge. Each part has the same size circle, each part also was circularized with the same settings. Even though its not possible to have them all line up with the "original" box these sections where created from, it **should be*** consistent. I.e., I would not expect all the lines on the round bits to "line up, with the bottom lines, on the square part. I do expect them to all line up with each other though. But, as you can see in the highlighted part, Wings ends up circularizing each one differently, so that there is a huge discrepancy between where the top circles vertices are, in relation to the other two.
This imho, shouldn't happen. If its the same number of lines, then circularize "should" produce a result where the top, second, bottom parts, of the round bit, "line up" with each other, in straight lines, right? Why wouldn't they? And, on something like a sphere, when it happens, you can't attribute this to it being the "top" of the object, like with this box.