11-21-2015, 01:33 PM
Hmm. Ok. I nosed around with this, and... Would love to be able to import shaders of my own. Or, heck, if I could figure out how to do so, even write one. As an attempt to do this, I tried going here:
http://glslsandbox.com/e#28984.0
I then made a few "adjustments", removing the time based factor, and making a few different attempts to replace the "resolution" variable (first with just a number, then with vec2(10000,10000). I used one of your .auv files as a template to create an entry called "Test" with, for this experiment, no variables. Come to think of it though, I could have probably set a replacement for "time", or even the missing "resolution" parts in there, but.. In any case, the code was short, all the variables I left intact, or replaced with a value, seem to be things that should work.. but what I got was a completely transparent texture, with no image at all.
So.. Just for laughs, since some of us might be nuts enough to try to do this - what exactly did I screw up? What would I need to change to a) have this example shader work in Wings, and b) why? Because.. well, this seems to be another one of those, "If you knew what you where doing, you might know what you are doing wrong.", problems. lol
http://glslsandbox.com/e#28984.0
I then made a few "adjustments", removing the time based factor, and making a few different attempts to replace the "resolution" variable (first with just a number, then with vec2(10000,10000). I used one of your .auv files as a template to create an entry called "Test" with, for this experiment, no variables. Come to think of it though, I could have probably set a replacement for "time", or even the missing "resolution" parts in there, but.. In any case, the code was short, all the variables I left intact, or replaced with a value, seem to be things that should work.. but what I got was a completely transparent texture, with no image at all.
So.. Just for laughs, since some of us might be nuts enough to try to do this - what exactly did I screw up? What would I need to change to a) have this example shader work in Wings, and b) why? Because.. well, this seems to be another one of those, "If you knew what you where doing, you might know what you are doing wrong.", problems. lol