Thank you!
I was replaced with a new file.
Marble shader is working fine now.
Using GPU shaders.
AUV: Shader ´Marble´ ok
In my Mac Mini (Late 2014) Graphic card is Intel Iris 1536MB
OpenGL v2.1 is used according to Wings3D's OpenGL info..
But It is different from the official information of Apple Site.
https://support.apple.com/en-us/HT202823
Mac Mini (Late 2014) Intel Iris Graphics : OpenGL 4.1
If it is compatible with OpenGL4.1,trunc function should work.
Hmm.....Wings detects the wrong version?
It is hard work in the same way in OpenGL a variety of environments,isn't it?
Good Luck!
Full Version information:
I found another bug.
Error has also occurred in the *Noise* shader.
tkbd
I was replaced with a new file.
Marble shader is working fine now.
Using GPU shaders.
AUV: Shader ´Marble´ ok
Quote:So, just for information, which video card are you using and what is the OpenGL/GLSL version?
In my Mac Mini (Late 2014) Graphic card is Intel Iris 1536MB
OpenGL v2.1 is used according to Wings3D's OpenGL info..
Quote:Version information
Vendor: Intel Inc.
Renderer:Intel Iris OpenGL Engine
Version :2.1 INTEL-10.12.13
Version tuple:{2,1,0}
2D-API: wxWidgets: 3.0.3.0
But It is different from the official information of Apple Site.
https://support.apple.com/en-us/HT202823
Mac Mini (Late 2014) Intel Iris Graphics : OpenGL 4.1
If it is compatible with OpenGL4.1,trunc function should work.
Hmm.....Wings detects the wrong version?
It is hard work in the same way in OpenGL a variety of environments,isn't it?
Good Luck!
Full Version information:
Code:
Vendor: Intel Inc.
Renderer:Intel Iris OpenGL Engine
Version :2.1 INTEL-10.12.13
Version tuple:{2,1,0}
2D-API: wxWidgets: 3.0.3.0
OpenGL Information
Red bits : 8
Green bits : 8
Blue bits : 8
Alpha bits : 8
Depth bits : 24
Stencil bits : 8
Accum. red bits : 0
Accum. green bits : 0
Accum. blue bits : 0
Accum. alpha bits : 0
Max number of lights : 8
Max clip planes : 6
Max modelview stack depth : 32
Max projection stack depth : 10
Max texture stack depth : 10
Subpixel bits : 8
Max 3D texture size : 2048
Max texture size : 16384
Max pixel map table : 256
Max name stack depth : 128
Max display-list call nesting : 64
Max evaluator polynomial order : 10
Max viewport dimensions : 16384, 16384
Max depth of attribute stack : 16
Max depth of client attribute stack : 16
Number of auxiliary buffers : 0
Color buffers store RGBA : 1
Color buffers store indices : 0
Double buffering : 1
Stereo buffers : 0
Sample buffers : 1
Range of aliased point sizes : 1, 255
Range of antialised point sizes : 1, 256
Range of aliased line widths : 1, 7
Range of antialised line widths : 0, 7
Recommended max number of indices for drawRangeElement() : 150000
Recommended max number of vertices for drawRangeElement() : 1048575
Max number of texturing units : 8
Number of compression formats : 3
Max number of vertex units : 4
OpenGL Extensions
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
I found another bug.
Error has also occurred in the *Noise* shader.
Quote:Info: Fragment:----------
ERROR: 0:393: '-' does not operate on 'float' and 'int'
AUV: Error Compilation failed
AUV: No shader program found skipped 920
tkbd