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Wings 3D Development Forum Wings 3D Bug Reports v
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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.

 
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[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work.

tkbd
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Posts: 451
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Joined: Nov 2012
#7
12-27-2015, 02:40 AM
Still the same error came out.
Quote:ERROR: 0:393: '-' does not operate on 'float' and 'int'
So, I change your code to "d = (d - float(int(d)));" wrapping by float()

Then, Psychedelic noise (and other noise shaders) are workng!!Biggrin
In OSX, it seems type of variable is strict.

Is it correct in this image result?
[Image: th_psychedlic_shader_zpswbcessd8.png]

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tkbd
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Messages In This Thread
[fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by tkbd - 12-25-2015, 10:02 AM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by micheus - 12-25-2015, 03:37 PM
RE: On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by micheus - 12-25-2015, 08:41 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by tkbd - 12-26-2015, 01:17 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by dgud - 12-26-2015, 05:16 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by micheus - 12-26-2015, 06:43 PM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by tkbd - 12-27-2015, 02:40 AM
RE: [fixed] On OSX,Wings3d 2.0.2,AutoUV Marble Shader doesn't work. - by micheus - 12-27-2015, 11:50 AM

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