It's not noise you see ... it's a copy of the entire image wrapped across each little triangle .. in that odd triangle strip.
So the fix is just to modulate the numbers differently and set the texture mapping style in OpenGL.
A lot of people doing the same thing ... use the GEODOME as a substructure. So I'm trying the geodome a bit more today. Noticed the dialog box had limits because it does not like ggaliens.
So the fix is just to modulate the numbers differently and set the texture mapping style in OpenGL.
A lot of people doing the same thing ... use the GEODOME as a substructure. So I'm trying the geodome a bit more today. Noticed the dialog box had limits because it does not like ggaliens.