01-23-2016, 01:04 AM
I tried both of the options you suggested - Matching the options when exporting the object with the ones you showed in the screencap, and changing the lines in the .obj folder with notepad.
I changed the lines from ;
"g geo_ground_Cube" to "g"
and
"s 1" to "s off"
Both of these images import to wings 3D Just fine, but actually don't seem to work with Tabletop Simulator strange enough. The game requires the file to be hosted on a site, then it reads that info and translates it into an object within the game. This object shows up as a ball, which is what the game defaults to if it can't read the link into an model.
It's also worth noting that tabletop simulator incorporates textures through the same method - hosting them on a site and reading it onto the same object, so there's no need to worry about the texture in Wings3D, just how one might read onto the .obj if it was combined with a texture in a separate program.
The site I'm using to host the info is Pastebin.
Any other suggestions or comments? Again, I'll I'm trying to do is take that object and make it 101.60% it's size without it affecting how textures read onto it in Tabletop Simulator.
Thanks for your help.
I changed the lines from ;
"g geo_ground_Cube" to "g"
and
"s 1" to "s off"
Both of these images import to wings 3D Just fine, but actually don't seem to work with Tabletop Simulator strange enough. The game requires the file to be hosted on a site, then it reads that info and translates it into an object within the game. This object shows up as a ball, which is what the game defaults to if it can't read the link into an model.
It's also worth noting that tabletop simulator incorporates textures through the same method - hosting them on a site and reading it onto the same object, so there's no need to worry about the texture in Wings3D, just how one might read onto the .obj if it was combined with a texture in a separate program.
The site I'm using to host the info is Pastebin.
Any other suggestions or comments? Again, I'll I'm trying to do is take that object and make it 101.60% it's size without it affecting how textures read onto it in Tabletop Simulator.
Thanks for your help.