01-28-2016, 06:53 PM
I played a little with it and with these settings:
h: 0.2
sect: [[1,1],[1,1]]
step:1
max:30
ngon: 3
minbend: 1
head2tail: -1 = OK; 0 = almost Ok; 1 and 2 = strange result; >= 3 crash.
In sect, if we replace 1 for another 1, time after time, the object changes a little like producing a small rotation of the shape.
obs: I could not to apply the 'T' key since Wings3D is crashing.
Because I have been working in something similar these days, I think you should advice users that is not possible to use path that cross it self.
Just curiosity, are you using any wings3d native code check for the correct sequence for the path, since wings3d doesn't uses our selection order to create the selection data.
h: 0.2
sect: [[1,1],[1,1]]
step:1
max:30
ngon: 3
minbend: 1
head2tail: -1 = OK; 0 = almost Ok; 1 and 2 = strange result; >= 3 crash.
In sect, if we replace 1 for another 1, time after time, the object changes a little like producing a small rotation of the shape.
obs: I could not to apply the 'T' key since Wings3D is crashing.
Because I have been working in something similar these days, I think you should advice users that is not possible to use path that cross it self.
Just curiosity, are you using any wings3d native code check for the correct sequence for the path, since wings3d doesn't uses our selection order to create the selection data.