01-31-2016, 12:27 PM
(This post was last modified: 01-31-2016, 12:49 PM by amfitrione.)
olve11, yes i used this way, but problem is one pattern looks not good in different planes: close plane, middle plane, long-ranged plane, in part with sizes of waves. It this model sea near horizont llooks good, but top view...
for example my older pictures with ship:
close plan looks enough good, but near horisont he noized by too frequent waves. Only way, that i know - use for different planes (and different renders) different textures.
Dont know, may be i just have not good patterns
cyseal
castle composed from different parts:
main hall, tower, two sets of little towers, fences, rock, sky and sea.
For tower and main hall used boolean functions in manifoldlab
some trick in using "holes" in windows and separated glasses - other way glasses looks bad
for rock i use "sculpt" tool, its works worse then in ZBrush, but really good for wild ground
for example my older pictures with ship:
close plan looks enough good, but near horisont he noized by too frequent waves. Only way, that i know - use for different planes (and different renders) different textures.
Dont know, may be i just have not good patterns
cyseal
castle composed from different parts:
main hall, tower, two sets of little towers, fences, rock, sky and sea.
For tower and main hall used boolean functions in manifoldlab
some trick in using "holes" in windows and separated glasses - other way glasses looks bad
for rock i use "sculpt" tool, its works worse then in ZBrush, but really good for wild ground