02-07-2016, 05:02 PM
(02-07-2016, 01:02 PM)Dimitri Wrote: Nice try. Be careful, however, with topology... there is a problem in some areas of its sides, where the mesh is appearing a little bit wrinkled.
If you're referring to the area near the docking ports, I know, the mesh had non-planar faces, which I triangulated. Not sure what else I can do besides smoothing, adding more polygons (not that the number of polygons even matters, since the model will be pre-rendered into a sprite sheet for the game). I had another model that I did something else with, having a hexagonal extrusion surrounding the ports, I may see if I can copy that design into this model, instead.