02-23-2016, 05:29 PM
No, it is not only for cubes. It applies to any edge of any object. Below are two examples. The second one is a cylinder that beveled inversely first on the edges of its two caps and then on the new sharp edges that resulted.
There are three options in Blender's bevel producing: the bevel's size, the roundness amount and its being outwardly or inwardly looking.
![[Image: Rounded%20beveling_complex%20shapes_a_zpsanbrim0w.jpg]](http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Rounded%20beveling_complex%20shapes_a_zpsanbrim0w.jpg)
There are three options in Blender's bevel producing: the bevel's size, the roundness amount and its being outwardly or inwardly looking.
![[Image: Rounded%20beveling_complex%20shapes_a_zpsanbrim0w.jpg]](http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Rounded%20beveling_complex%20shapes_a_zpsanbrim0w.jpg)
![[Image: Inverse%20rounded%20beveling_cylinder_zpsxoc1nwhx.jpg]](http://i1272.photobucket.com/albums/y390/Cloudydaylover/3Dworks/Inverse%20rounded%20beveling_cylinder_zpsxoc1nwhx.jpg)