02-23-2016, 05:29 PM
No, it is not only for cubes. It applies to any edge of any object. Below are two examples. The second one is a cylinder that beveled inversely first on the edges of its two caps and then on the new sharp edges that resulted.
There are three options in Blender's bevel producing: the bevel's size, the roundness amount and its being outwardly or inwardly looking.
There are three options in Blender's bevel producing: the bevel's size, the roundness amount and its being outwardly or inwardly looking.