12-21-2012, 10:17 PM
Speaking of Conditional Deselection... (hey, you brought it up )
Not a high priority, I wasn't even gonna say anything, but since it looks like I might actually use Bend from now on.. :} Any thoughts on getting secondary selection stuff to respect Conditional Deselection too?
Clamped Bend and its 5 reference/control points is particularly bad, with Wings switching to multi-select mode after each 'n every selection is confirmed. You already know how much I love my selection mode being changed for me
"Ok, time to select the next vert.. why did I just select an edge/face? O_o
I said VVVVVVVert Mode!!!" *brutalizes the V key* >:F
JK.. sort'a..
Not a high priority, I wasn't even gonna say anything, but since it looks like I might actually use Bend from now on.. :} Any thoughts on getting secondary selection stuff to respect Conditional Deselection too?
Clamped Bend and its 5 reference/control points is particularly bad, with Wings switching to multi-select mode after each 'n every selection is confirmed. You already know how much I love my selection mode being changed for me
"Ok, time to select the next vert.. why did I just select an edge/face? O_o
I said VVVVVVVert Mode!!!" *brutalizes the V key* >:F
JK.. sort'a..