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Wings 3D Development Forum Wings 3D ManifoldLab Plug-ins Collection v
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Photogrammetry Support

 
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Photogrammetry Support

ggaliens
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#10
03-16-2016, 01:23 PM (This post was last modified: 03-16-2016, 01:24 PM by ggaliens.)
Micheus ... you know that ManifoldLab does very little in particular to support Photo to 3d ... but it does a bunch of very littles.

Are you at all into Photo to 3d ? Everyone should try it once or twice or three times. VisualSFM makes it very easy to do ... as does MeshLab. Reading about how to collect the photos is very important too. Try a nice cloudy day. That is the ambient lighting that seems to have worked best for me. But others have said indoors ... three lights.

I have dogs and a cat and kids and wife. So setting up a photo session inside on Kitchen floor ... to risky. I head out to picnic table in backyard on cloudy day. Everyone will find their own way. But you can for sure do it with Android or Iphone in the backyard.

I have not had too much luck yet with shiny or partly shiny objects. Best luck has been with surfaces that diffuse the light ... such as a un-painted garden gnome ... made of clay ... or a plastic that "emulates" this kind of non reflective surface.

Anyone who wants to try it ... I would help walk them through it.
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Messages In This Thread
Photogrammetry Support - by ggaliens - 03-15-2016, 02:50 PM
RE: Photogrammetry Support - by micheus - 03-15-2016, 04:53 PM
RE: Photogrammetry Support - by ggaliens - 03-15-2016, 05:03 PM
RE: Photogrammetry Support - by Dimitri - 03-15-2016, 05:48 PM
RE: Photogrammetry Support - by ggaliens - 03-15-2016, 05:59 PM
RE: Photogrammetry Support - by micheus - 03-15-2016, 10:26 PM
RE: Photogrammetry Support - by ggaliens - 03-15-2016, 11:15 PM
RE: Photogrammetry Support - by ggaliens - 03-16-2016, 03:35 AM
RE: Photogrammetry Support - by micheus - 03-16-2016, 11:47 AM
RE: Photogrammetry Support - by ggaliens - 03-16-2016, 01:23 PM
RE: Photogrammetry Support - by micheus - 03-16-2016, 02:00 PM
RE: Photogrammetry Support - by ggaliens - 03-16-2016, 02:18 PM

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