• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Design & Development v
« Previous 1 … 7 8 9 10 11
Multiple View Ports

 
  • 0 Vote(s) - 0 Average
Multiple View Ports

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,682
Threads: 185
Joined: Jun 2012
#5
12-24-2012, 06:50 PM (This post was last modified: 05-31-2014, 03:44 PM by micheus.)
The most important thing to me: sincronize the operations (commands) between all geom window - it's not make sense to me the way as it is:
Open two geo; add a cube; start moving a face using RMB; go to the other geom window and you will notice:
- context menu with operations for that item selected;
- we can start any new operation, although it is undone;

If the extra geo windows should be used only for viewing, then I agree with Fonte's request ( b ).

I also agree with Fonte' request ( c ) - mainly about view modes - that I think it would be independent from each other I've reported this in the past.

I also like oort's idea about save the last view pos (for each project) - I related this in the past too. Smile


[OT]
Optigon, by considering there is the possiblity to use wxWidgets (wxErlang) in a future (maybe soon) to build the Wings' UI and that library is more powerful than SDL/esdl.
here an example (Symscape's Caedium):
[Image: caedium-msw-thumb.jpg]
Ok. I know that wxErlang is not ready yet, but do you think it is worthwhile spend time making huge improvements to this window? (by considering that the "power" of wx would be used to improve Wings UI)
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Multiple View Ports - by optigon - 12-24-2012, 03:27 PM
RE: Multiple View Ports - by oort - 12-24-2012, 04:53 PM
RE: Multiple View Ports - by Fonte Boa - 12-24-2012, 05:31 PM
RE: Multiple View Ports - by maker - 12-24-2012, 06:16 PM
RE: Multiple View Ports - by micheus - 12-24-2012, 06:50 PM
RE: Multiple View Ports - by optigon - 12-24-2012, 07:08 PM
RE: Multiple View Ports - by micheus - 12-24-2012, 07:19 PM
RE: Multiple View Ports - by nemyax - 12-28-2012, 02:37 PM
RE: Multiple View Ports - by micheus - 12-28-2012, 03:37 PM
RE: Multiple View Ports - by nemyax - 12-29-2012, 08:39 PM
RE: Multiple View Ports - by optigon - 12-24-2012, 08:54 PM
RE: Multiple View Ports - by micheus - 12-24-2012, 09:13 PM
RE: Multiple View Ports - by maker - 12-25-2012, 04:40 AM
RE: Multiple View Ports - by Fonte Boa - 12-24-2012, 09:48 PM
RE: Multiple View Ports - by optigon - 12-25-2012, 06:53 AM
RE: Multiple View Ports - by maker - 12-25-2012, 01:54 PM
RE: Multiple View Ports - by optigon - 12-25-2012, 04:53 PM
RE: Multiple View Ports - by oort - 12-25-2012, 11:28 PM
RE: Multiple View Ports - by maker - 12-26-2012, 05:12 AM
RE: Multiple View Ports - by optigon - 12-26-2012, 05:01 AM
RE: Multiple View Ports - by optigon - 12-26-2012, 05:35 AM
RE: Multiple View Ports - by Fonte Boa - 12-26-2012, 10:24 AM
RE: Multiple View Ports - by maker - 12-26-2012, 11:28 AM
RE: Multiple View Ports - by Fonte Boa - 12-26-2012, 12:11 PM
RE: Multiple View Ports - by Fonte Boa - 12-27-2012, 01:08 AM
RE: Multiple View Ports - by Geta-Ve - 01-06-2013, 03:13 AM
RE: Multiple View Ports - by maker - 01-06-2013, 04:43 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode