12-26-2012, 10:52 AM
Pov-ray has a huge amount of free objects as "include files" (= instances / reference objects). This is an easy way to add objects at render time, without adding to the modelling load.
[I'm assuming you know the basics of editing with Pov-ray ]
Here's an example.
Initial rendering in Pov-ray of a simple house with "placeholder" objects (red circles.) These are simple objects only used to get the "centers" to place trees in Pov-ray. The "trees" are renamed tree_1, tree_2 etc.
Fire up Pov-ray editor and search for "tree_1" (exported as w0_4_tree_1)... Copy the "position" of <x, y, z>
Here I've "inserted" a palm from Lohmueller's Ready-made Object Collection. Then I pasted the previous position to the "translate <>" field. Repeated 4 more times for the other "trees"...
A few more tweaks to the size, rotation etc...
.
And there you are. Pov-ray has a lot more to offer than my limited talent can show. Try it
[I'm assuming you know the basics of editing with Pov-ray ]
Here's an example.
Initial rendering in Pov-ray of a simple house with "placeholder" objects (red circles.) These are simple objects only used to get the "centers" to place trees in Pov-ray. The "trees" are renamed tree_1, tree_2 etc.
Fire up Pov-ray editor and search for "tree_1" (exported as w0_4_tree_1)... Copy the "position" of <x, y, z>
Here I've "inserted" a palm from Lohmueller's Ready-made Object Collection. Then I pasted the previous position to the "translate <>" field. Repeated 4 more times for the other "trees"...
A few more tweaks to the size, rotation etc...
.
And there you are. Pov-ray has a lot more to offer than my limited talent can show. Try it