Yes ... I can add texture and get the material if i generate UVs in the normal fashion.
No problems. Works fine.
What I'm looking for is a way to create an API call that will add any old UVMapping, background texture ... (test pattern) by way of material.
I'm sure if I prob into the IMPORT code ... I can find a way. I would even just have a TEST SPHERE with material and texture already applied in a resources folder. Then I could just do some parts swapping between two ST#st and two We#we and get what I want ... but that would be super hacky (even if user would not know a think about the hack).
Too many steps. I want to make it easier.
No problems. Works fine.
What I'm looking for is a way to create an API call that will add any old UVMapping, background texture ... (test pattern) by way of material.
I'm sure if I prob into the IMPORT code ... I can find a way. I would even just have a TEST SPHERE with material and texture already applied in a resources folder. Then I could just do some parts swapping between two ST#st and two We#we and get what I want ... but that would be super hacky (even if user would not know a think about the hack).
Too many steps. I want to make it easier.