04-22-2016, 08:56 PM 
	
	
	
		Well, the UVmap information is assigned to the mesh. The texture is assigned to the material.
You can assign any different image to the diffuse map property of a material to change the texture applied to the object.
Or, you can create another material with its own image assigned to the diffuse map and assign this material to a mesh and get it "dressing" this new material.
It seems something you can automatize.
	
	
	
You can assign any different image to the diffuse map property of a material to change the texture applied to the object.
Or, you can create another material with its own image assigned to the diffuse map and assign this material to a mesh and get it "dressing" this new material.
It seems something you can automatize.
 
	 

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