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Wings 3D Development Forum Wings 3D ManifoldLab Plug-ins Collection v
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Working with booleans...

 
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Working with booleans...

Dimitri
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Senior Member

Posts: 338
Threads: 39
Joined: Nov 2012
#1
12-26-2012, 03:46 PM
Just wanted to put some images showing how efficiently the booleans in Wings work (the renderings have been done in Blender).

As you see below someone may build easily and intuitively complex structures just by adding, subtracting or intersecting. The only needed thing is refinement after the boolean operations' being accomplished. That's to say bevelling or filleting the seams, building a better topology on the resulting objects etc.

Of course, there is the issue of conceiving tool kinds that can be implemented and used in Wings for achieving such refinements.

Let share your ideas about smart tools -or even modelling ways- that someone may use for producing refinements as the mentioned ones. The boolean tools may open a whole new dimension in modelling inside Wings... it is worth discussing detailedly about them.

[Image: booleanexpb.th.jpg]

[Image: wingsbooleansexpc.th.jpg]
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Messages In This Thread
Working with booleans... - by Dimitri - 12-26-2012, 03:46 PM
RE: Working with booleans... - by maker - 12-26-2012, 06:14 PM
Pick a few that I should add preview to ... - by ggaliens - 12-26-2012, 07:50 PM
RE: Working with booleans... - by Dimitri - 12-26-2012, 10:16 PM
RE: Working with booleans... - by maker - 12-27-2012, 07:18 AM
RE: Working with booleans... - by Dimitri - 12-27-2012, 09:01 AM
RE: Working with booleans... - by maker - 12-27-2012, 10:26 AM
RE: Working with booleans... - by Dimitri - 01-07-2013, 05:57 PM
RE: Working with booleans... - by ggaliens - 01-07-2013, 06:27 PM
RE: Working with booleans... - by Dimitri - 01-07-2013, 07:52 PM

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