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Wings 3D Development Forum Wings 3D Bug Reports v
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crash with snapshot & 1.5.1 when smoothing

 
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crash with snapshot & 1.5.1 when smoothing

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quadf
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Junior Member

Posts: 11
Threads: 2
Joined: Oct 2013
#31
11-06-2013, 03:13 PM
(11-04-2013, 07:22 PM)dgud Wrote: Guys I think I messed up, can you try the new version..
Same place, my dropbox now, with a proper version, which I didn't understand why it
was not generated last time..
Note to self, do not make releases (even snapshots) after a half a battle of red wine,
on Saturday nights..trying to move code between two computers..

The new snapshot has fixed the issue for me. Thank you! I did manage to make a mistake, though, and got a cube smoothed up to 1.5 million polys and it ended up using a lot of RAM memory. Of course, it crashed. On the bright side, that was one smooth cube. Biggrin

Perhaps the number of polys could be limited somehow to avoid smoothing too much by mistake?

Thank you for fixing this and thank you for working on Wings3D! I'll make sure to report any issues I run into.
ggaliens
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Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#32
11-21-2013, 05:49 PM
What are the SYMPOTMS of the BUG that was fixed ?

I was using last months 64 bit release and for first time in a while ... I got a crash that looked like it happened at some Driver or NVIDIA level as per message that popped up at me. Maybe I should try to snaphot the message ... even if Dan's fix does not apply.

I'll probably just go ahead and upgrade again anyways.

I had like 1.5 million count of some edge,face or vertex. Don't recall which.
And usually I can smooth. But last night ... BAM ! Probablly faces in mesh we
a bit more twisted or sliver or degenerate in shape as compared to prior smooths
of same magnitude and prob same 64bit release.
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#33
11-21-2013, 06:33 PM
ggaliens, I really suggest you to rebase your sources with the new master from dgud.
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