Micheus,
Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well.
'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders.
I have not been able to get good normal maps from 3d geometry yet.
Can we get a video of that as well?
Thanks,
oort
Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well.
'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders.
I have not been able to get good normal maps from 3d geometry yet.
Can we get a video of that as well?
Thanks,
oort
@MicheusVieira
@MicheusVieira
Micheuss
micheus4wings3d 
![[Image: image-mixer-shader.png]](https://i.postimg.cc/Qxn41Dbx/image-mixer-shader.png)
![[Image: Zy4vCA4.png]](http://i.imgur.com/Zy4vCA4.png)