05-03-2016, 07:59 AM
A request: making the ‘loops (open) divide’ command cut at once all the selected open loops (instead of cutting only one).
Let explain the reason such a command could be very useful: the object in the image series below has been cut to equal -as to its vertical loops- pieces (in the ‘b’ image to two pieces, in ‘c’ to four pieces and in ‘d’ to eight pieces) with the help of ‘loops (open) divide’ command. I did cut one by one all the vertical loops and then I did connect them by using simple connect or wherever needed by ‘connect by surface normals’ command (as is evident in the ‘a’ image). So I made the cutting loops. And then I cut the object to chunks.
The problem is that selecting the vertical loops one by one and cutting them one by one is a very tedious and time consuming process, if the command would make the work at once (select all the vertical loops > loops (open) divide) the whole process would be in a fraction of work time.
Also, if the ‘loops (open) divide’ command has an option as to how many pieces the user wants to cut the selected loop (or loops), things would be even more easy. You select all the vertical loops (in the case of an object as the one in the images), you cut them with the ‘loops (open) divide’ command to as many equal pieces you want and then… you connect the newly created vertices by hand (for making the cutting loops).
In short:
a. make the ‘loops (open) divide’ command work for all the selected open loops of the scene.
b. put an option dialogue for choosing the pieces to be cut number.
(Below I put a render of a sample of the kind of modeling purposes such tools can be used too. The hollowness has been achieved by using the ‘shell extrude’ command of Wings. The rendering has been done in Blender’s Cycles renderer).
Let explain the reason such a command could be very useful: the object in the image series below has been cut to equal -as to its vertical loops- pieces (in the ‘b’ image to two pieces, in ‘c’ to four pieces and in ‘d’ to eight pieces) with the help of ‘loops (open) divide’ command. I did cut one by one all the vertical loops and then I did connect them by using simple connect or wherever needed by ‘connect by surface normals’ command (as is evident in the ‘a’ image). So I made the cutting loops. And then I cut the object to chunks.
The problem is that selecting the vertical loops one by one and cutting them one by one is a very tedious and time consuming process, if the command would make the work at once (select all the vertical loops > loops (open) divide) the whole process would be in a fraction of work time.
Also, if the ‘loops (open) divide’ command has an option as to how many pieces the user wants to cut the selected loop (or loops), things would be even more easy. You select all the vertical loops (in the case of an object as the one in the images), you cut them with the ‘loops (open) divide’ command to as many equal pieces you want and then… you connect the newly created vertices by hand (for making the cutting loops).
In short:
a. make the ‘loops (open) divide’ command work for all the selected open loops of the scene.
b. put an option dialogue for choosing the pieces to be cut number.
(Below I put a render of a sample of the kind of modeling purposes such tools can be used too. The hollowness has been achieved by using the ‘shell extrude’ command of Wings. The rendering has been done in Blender’s Cycles renderer).