06-15-2016, 09:54 AM
Hello all,
I'm currently writing a Content Pipeline Extension for MonoGame that is able to handle .wings files. I was able to read through the file, vertices and faces and so on.
However, I don't have any idea how to triangulate the face, as the face maybe convex (shaped like a U) and will be dependent on which vertex you use to start the triangle strip.
I've read that Delaunay triangulation may help in this case, but I'm not really sure how to use it.
Can someone share some hints on how to do that?
Thanks
I'm currently writing a Content Pipeline Extension for MonoGame that is able to handle .wings files. I was able to read through the file, vertices and faces and so on.
However, I don't have any idea how to triangulate the face, as the face maybe convex (shaped like a U) and will be dependent on which vertex you use to start the triangle strip.
I've read that Delaunay triangulation may help in this case, but I'm not really sure how to use it.
Can someone share some hints on how to do that?
Thanks