07-15-2016, 05:38 PM
olve11, this interior looks much better and realistic. Beautiful sofa.
I liked the first image of those with filters. It could be on purpose, but I have to comment that for me it seems like the brick's bump or normal map is inverted. The mortar looks to be going out of the brick.
07-15-2016, 06:26 PM
That is a Kerkythea issue that was drive me crazy. Do you remember my thread: Does the normal map inverted in Wings3D?? I thought the problem was the Gimp's plugin, but then I realise that wasn't it when I mixed it with Substance Painter maps.
Because I started making the map to use with Kerkythea I was getting them weird in Wings3D and Blender. I'm create this new post in Kerkythea to not polute your thread. [edited]The thread I created was a mistake. I misunderstood how Wings3D works with bumps. (see that thread)
07-16-2016, 06:06 AM
I think that is a KT bug.
It looks better now.
07-25-2016, 04:40 PM
@olve11, how to make such nice bump map ?
And how to make AO companion map? |
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