01-25-2013, 06:33 AM
I have noticed that Yafray and other exporters export objects in reverse order of their Id number. In a scene with two objects, Object Id #2 is exported first and Object Id #1 is exported second. Add a third object to the scene and Object Id #3 is exported first Object Id #2 is exported second and Object Id #1 is exported last.
This only becomes a problem when using YafaRay Meshlights. Apparently they have to be numbered in the same order that they are exported. This gets confusing and every time an object is added everything has to be renumbered...
Does anyone know why Wings3D exports objects in reverse order of their Id number? Is this hard coded or is it a problem with the exporters? Could this be changed?
Thanks,
oort
This only becomes a problem when using YafaRay Meshlights. Apparently they have to be numbered in the same order that they are exported. This gets confusing and every time an object is added everything has to be renumbered...
Does anyone know why Wings3D exports objects in reverse order of their Id number? Is this hard coded or is it a problem with the exporters? Could this be changed?
Thanks,
oort