So this has been bugging me for quite a while now: When ever you have a single object with more than one material assigned to it and you turn on the quick smooth, only some of the edges are visible on the mesh. Specifically, the edges on the material that is listed alphabetically first in the outliner window.
Example:
Object X has has materials A and B assigned to it.
I turn on quick smooth.
Only edges with material A are visible.
Is there a workaround that I'm not aware of? Is this a bug or a feature?
Example:
Object X has has materials A and B assigned to it.
I turn on quick smooth.
Only edges with material A are visible.
Is there a workaround that I'm not aware of? Is this a bug or a feature?