Hello W3D Users!
Another adventure with W3D; this time it's Mobilbagger/Excavator Fortschritt T-174.
Modelled in W3D 1.5.4
Textures: Gimp 2.8 (Diffuse + Ambient Occlusion)
Print-screens:
(LMB click for bigger preview)
Wire:
UV map:
Textures:
Bigger parts ( 2048x2048 )
Smaller parts (1024x1024) - UV nightmare!
Additionally, model stand has separate texture which was downloaded from:
http://texturelib.com/texture/?path=/Tex...floor_0011
UPDATE:
/12 Feb 2018/
Render: 1600x950 (Blender/Cycles), LMB for full view
+ 360° view:
Background texture from: HERE
Model spec:
143 objects, 8840 faces, 17629 edges, 9047 vertices (not triangulated)
To save UV map space, some objects were duplicated (tires, pipes, barrel etc.)
Any questions or comments are welcome.
BR, Hank
Another adventure with W3D; this time it's Mobilbagger/Excavator Fortschritt T-174.
Modelled in W3D 1.5.4
Textures: Gimp 2.8 (Diffuse + Ambient Occlusion)
Print-screens:
(LMB click for bigger preview)
Wire:
UV map:
Textures:
Bigger parts ( 2048x2048 )
Smaller parts (1024x1024) - UV nightmare!
Additionally, model stand has separate texture which was downloaded from:
http://texturelib.com/texture/?path=/Tex...floor_0011
UPDATE:
/12 Feb 2018/
Render: 1600x950 (Blender/Cycles), LMB for full view
+ 360° view:
Background texture from: HERE
Model spec:
143 objects, 8840 faces, 17629 edges, 9047 vertices (not triangulated)
To save UV map space, some objects were duplicated (tires, pipes, barrel etc.)
Any questions or comments are welcome.
BR, Hank
My gallery: marcone.pl