I'm making an import plugin to complement the VRML export plugin already in Wings3D. It can import from X3D, VRML 2.0, a bit of VRML 1.0 and possibly SGI Inventor files as they are very similar to VRML 1.0 files.
Example X3D file:
Example X3D file:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D version="3.0" profile="Immersive" xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.0.xsd">
<head>
<meta name="filename" content="untitled.x3d" />
<meta name="generator" content="Blender 2.77 (sub 0)" />
</head>
<Scene>
<NavigationInfo headlight="false"
visibilityLimit="0.0"
type='"EXAMINE", "ANY"'
avatarSize="0.25, 1.75, 0.75"
/>
<Background DEF="WO_World"
groundColor="0.051 0.051 0.051"
skyColor="0.051 0.051 0.051"
/>
<Transform DEF="Cube_TRANSFORM"
translation="0.000000 0.000000 0.000000"
scale="1.000000 1.000000 1.000000"
rotation="0.000000 0.707107 0.707107 3.141593"
>
<Transform DEF="Cube_ifs_TRANSFORM"
translation="0.000000 0.000000 0.000000"
scale="1.000000 1.000000 1.000000"
rotation="1.000000 0.000000 0.000000 0.000000"
>
<Group DEF="group_ME_Cube">
<Shape>
<Appearance>
<Material DEF="MA_Material"
diffuseColor="0.800 0.800 0.800"
specularColor="0.401 0.401 0.401"
emissiveColor="0.000 0.000 0.000"
ambientIntensity="0.333"
shininess="0.098"
transparency="0.0"
/>
</Appearance>
<IndexedFaceSet solid="true"
coordIndex="0 1 2 3 -1 4 7 6 5 -1 0 4 5 1 -1 1 5 6 2 -1 2 6 7 3 -1 4 0 3 7 -1 "
>
<Coordinate DEF="coords_ME_Cube"
point="1.000000 1.000000 -1.000000 1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 0.999999 1.000000 0.999999 -1.000001 1.000000 -1.000000 -1.000000 1.000000 -1.000000 1.000000 1.000000 "
/>
</IndexedFaceSet>
</Shape>
</Group>
</Transform>
</Transform>
<Transform DEF="Lamp_TRANSFORM"
translation="-4.076245 5.903862 1.005454"
scale="1.000000 1.000000 1.000000"
rotation="-0.498084 -0.762016 -0.413815 1.513875"
>
<PointLight DEF="LA_Lamp"
ambientIntensity="0.0000"
color="1.0000 1.0000 1.0000"
intensity="0.5714"
radius="30.0000"
location="-0.0000 -0.0000 0.0000"
/>
</Transform>
<Transform DEF="Camera_TRANSFORM"
translation="-7.481132 5.343665 -6.507640"
scale="1.000000 1.000000 1.000000"
rotation="-0.093039 -0.968741 -0.229967 2.347036"
>
<Viewpoint DEF="CA_Camera"
centerOfRotation="0 0 0"
position="0.00 0.00 -0.00"
orientation="-0.92 0.35 0.17 0.00"
fieldOfView="0.858"
/>
</Transform>
</Scene>
</X3D>