How to make hexagonal structure on the cylinder surface.
(WARNING: orange is the selection color in this example)
Some theory before action:
For convenience, let's take the side of the hexagon equal to about 1 unit.
Here is the proportions:
![[Image: 000.jpg]](https://i.ibb.co/s9YdDZf/000.jpg)
Assume that we need 16 hexagons that fit around the circle (so we must use 32-section cylinder for that).
The formula for the circle radius is: (hex-side-length * cylinder-sections * 0.866025) / (2 * pi)
So for "one-unit" hexagon we need a cylinder of 0.5 unit height and 4.410629 unit radius.
Make it and select the vertices like this:
![[Image: 001.jpg]](https://i.ibb.co/RTwQTbg/001.jpg)
Delete selected:
![[Image: 005.jpg]](https://i.ibb.co/d7ZYkFB/005.jpg)
Select upper and lower faces:
![[Image: 006.jpg]](https://i.ibb.co/WPt63Md/006.jpg)
Extrude it by normal for 0.5 unit:
![[Image: 007.jpg]](https://i.ibb.co/Gk3C3nz/007.jpg)
![[Image: 008.jpg]](https://i.ibb.co/WyGzrMz/008.jpg)
![[Image: 009.jpg]](https://i.ibb.co/gm9WNyW/009.jpg)
After extrusion use "mirror":
![[Image: 010.jpg]](https://i.ibb.co/HFhpmpm/010.jpg)
Repeat face selection and "mirror" as you need:
![[Image: 011.jpg]](https://i.ibb.co/94Sp6dj/011.jpg)
Select two edge like this:
![[Image: 012.jpg]](https://i.ibb.co/DDqJMvG/012.jpg)
Select similar edges (hotkey "i"):
![[Image: 013.jpg]](https://i.ibb.co/DwC8YQ7/013.jpg)
Delete it and swittch to vertices select mode, then select one vertice like this:
![[Image: 014.jpg]](https://i.ibb.co/ZMPzQZf/014.jpg)
Select similar vertices (hotkey "i"):
![[Image: 015.jpg]](https://i.ibb.co/1YVfbdB/015.jpg)
Delete selected:
![[Image: 016.jpg]](https://i.ibb.co/CVMGNYG/016.jpg)
Base form is ready.
(to be continued)
(WARNING: orange is the selection color in this example)
Some theory before action:
For convenience, let's take the side of the hexagon equal to about 1 unit.
Here is the proportions:
![[Image: 000.jpg]](https://i.ibb.co/s9YdDZf/000.jpg)
Assume that we need 16 hexagons that fit around the circle (so we must use 32-section cylinder for that).
The formula for the circle radius is: (hex-side-length * cylinder-sections * 0.866025) / (2 * pi)
So for "one-unit" hexagon we need a cylinder of 0.5 unit height and 4.410629 unit radius.
Make it and select the vertices like this:
![[Image: 001.jpg]](https://i.ibb.co/RTwQTbg/001.jpg)
Delete selected:
![[Image: 005.jpg]](https://i.ibb.co/d7ZYkFB/005.jpg)
Select upper and lower faces:
![[Image: 006.jpg]](https://i.ibb.co/WPt63Md/006.jpg)
Extrude it by normal for 0.5 unit:
![[Image: 007.jpg]](https://i.ibb.co/Gk3C3nz/007.jpg)
![[Image: 008.jpg]](https://i.ibb.co/WyGzrMz/008.jpg)
![[Image: 009.jpg]](https://i.ibb.co/gm9WNyW/009.jpg)
After extrusion use "mirror":
![[Image: 010.jpg]](https://i.ibb.co/HFhpmpm/010.jpg)
Repeat face selection and "mirror" as you need:
![[Image: 011.jpg]](https://i.ibb.co/94Sp6dj/011.jpg)
Select two edge like this:
![[Image: 012.jpg]](https://i.ibb.co/DDqJMvG/012.jpg)
Select similar edges (hotkey "i"):
![[Image: 013.jpg]](https://i.ibb.co/DwC8YQ7/013.jpg)
Delete it and swittch to vertices select mode, then select one vertice like this:
![[Image: 014.jpg]](https://i.ibb.co/ZMPzQZf/014.jpg)
Select similar vertices (hotkey "i"):
![[Image: 015.jpg]](https://i.ibb.co/1YVfbdB/015.jpg)
Delete selected:
![[Image: 016.jpg]](https://i.ibb.co/CVMGNYG/016.jpg)
Base form is ready.
(to be continued)