• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Design & Development v
1 2 3 4 5 … 12 Next »
Mesh Bump plugin (restored)

 
  • 0 Vote(s) - 0 Average
Mesh Bump plugin (restored)

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,693
Threads: 186
Joined: Jun 2012
#1
01-31-2024, 06:20 PM
This was one of the first plugins I created back in 2011 (Mesh Bump - a new plugin in study - W.I.P)
As someone at Discord asked about it I just reworked it to be compatible with the current Wings3D v2.3. It can be found here for download.

The idea is to use it over a mesh with a grayscale image (depth) to deform the mesh. It multiplies the distance for the range of the pixel colour (0..1).

An example of use is bellow. In it I selected only the faces on the interest area and then increased the mesh density twice by using Smooth [RMB]:
[Image: mesh-bump-process.png]

The result is directly related to the image quality (and range).
So, by using Gimp I shrank the colour range (right image) to get a better mesh definition and elevation.
[Image: mesh-bump-comparison.png]


There is an old video showing how it can be used:
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
oort
Offline

3D Obsessed

Posts: 1,178
Threads: 69
Joined: Nov 2012
#2
02-01-2024, 02:47 PM
Micheus,

Thank you for restoring this plugin. This is one of my favorite plugins that you created.

oort
ivla
Offline

Member

Posts: 69
Threads: 8
Joined: May 2023
#3
02-01-2024, 03:31 PM
micheus, looks interesting.
Thanks for informations about it.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,693
Threads: 186
Joined: Jun 2012
#4
4 hours ago (This post was last modified: 4 hours ago by micheus.)
Here is an example of how to create a terrain using the Mesh Bump plugin.
As it was the case of Heightmap plugin, it can handle monochromatic image (three channels set) and the Rainbow color schema (HUE) used by some GIS software (e.g. Micro DEM).

[Image: meshbump-terrain.gif]

* If you don't want to keep the uvmapping information you can clean it by selecting the object in Body selection mode use the option Vertex Attributes->Remove UV Coordinates
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode