03-19-2013, 02:39 PM
Three tools I do think would be of great importance for retopo matters in Wings… I do open a new thread for them just for having synopsized the whole thing in a separate place:
a. A ‘connect by shortest distance’ command: you just select two vertices on the surface of an object and connect them with a line which follows the shortest distance between them.
(I am well aware of the objections there are regarding this tool –they are about cases where there is an extrusion on the way between the two vertices etc- but… I do think that it is better having it than not having it at all… It could be a great tool for being able to connect two vertices directly, without having to be dependent on camera views, as it is now with the already existent ‘connect’ tool)
b. A ‘loop bridge’ command: you select two loops on an object and you ‘bridge them, by a desired number of equally distanced lines… as is the case in the already existent ‘bridge’ command, somehow.
c. And, last –but not least- a ‘divide loop’ command: it is described detailedly in some previous thread titled ‘how to do this?’.
As is easily understandable all those are tools that can constitute a very important aid in retopologizing objects in Wings… which does not offer ways of retopo procedures as in other apps that are not so narrowly confined in ‘box modelling’ ( that's to say in apps where you can work with vertices and edges independently).
I do think that those three tools could make an excellent retopo ‘toolbox’ in Wings… That’s my opinion at least… and I felt the need to share it... hoping that it can open a very fertile discussion about the whole topic... : - )
a. A ‘connect by shortest distance’ command: you just select two vertices on the surface of an object and connect them with a line which follows the shortest distance between them.
(I am well aware of the objections there are regarding this tool –they are about cases where there is an extrusion on the way between the two vertices etc- but… I do think that it is better having it than not having it at all… It could be a great tool for being able to connect two vertices directly, without having to be dependent on camera views, as it is now with the already existent ‘connect’ tool)
b. A ‘loop bridge’ command: you select two loops on an object and you ‘bridge them, by a desired number of equally distanced lines… as is the case in the already existent ‘bridge’ command, somehow.
c. And, last –but not least- a ‘divide loop’ command: it is described detailedly in some previous thread titled ‘how to do this?’.
As is easily understandable all those are tools that can constitute a very important aid in retopologizing objects in Wings… which does not offer ways of retopo procedures as in other apps that are not so narrowly confined in ‘box modelling’ ( that's to say in apps where you can work with vertices and edges independently).
I do think that those three tools could make an excellent retopo ‘toolbox’ in Wings… That’s my opinion at least… and I felt the need to share it... hoping that it can open a very fertile discussion about the whole topic... : - )