04-01-2013, 09:48 AM
(This post was last modified: 04-01-2013, 09:56 AM by puzzledpaul.)
using ... 18 - 48
pros and cons (imo)
re video above
Good ex of undo messup
select both spheres
scale Y a little ... leave spheres selected
Bool subtract, select secondary objects > execute
ok ... ignoring H edges issue
Undo ... and you get to the original (unscaled Y) state of the spheres ... and not (as i see it) being able to return to the un-booleaned state with final scale (in this case) op on the spheres.
Btw - even tho the subtract op is working without combining the primaries, actually combining same will return consistent results on the primaries ...ie all hard edges.
Intersect - with multiple (4) uncombined primaries, single secondary ... execute produced a completely blank screen ... nada / nowt ... no crash dump. (combining primaries worked ok and produced predictable h edges on all relevant objects.
Imo, the bool access route is now worse than before
What's the point in having a 'dead' Boolean operations menu listing after 'lots more'?
Should it be more like
Lots more
Boolean ops ... with LMR options in the info line (+ Alt(say) for inverse options ... vol info is a red herring imo ... top left info readout if anywhere, surely?
Info line still way underused ... and again, imo ... using 'object' rather than 'body' allows for the cleaner plural option to be used .
Downstream issues of using / tidying up the mess caused bool ops aside ... where are all the Boolean users / advocates at the moment?
I find it hard to believe that you've been messing around with these ops without getting stuff like this tidied up ... or are you just not bothered ... or far, far worse - to me - not seen them??
The name of the game, folks, is to actively look - as hard as possible - for all and every possible way to break something like a feature / tool that's being developed.
pp
re vid setup again ... I'm sure it's already been noticed ... but if geometry exists on the secondary that's inside the volume of the primary (ie an eloop around the cyl) ...then no hard edges on the thro' hole are returned after subtract op.
pros and cons (imo)
re video above
Good ex of undo messup
select both spheres
scale Y a little ... leave spheres selected
Bool subtract, select secondary objects > execute
ok ... ignoring H edges issue
Undo ... and you get to the original (unscaled Y) state of the spheres ... and not (as i see it) being able to return to the un-booleaned state with final scale (in this case) op on the spheres.
Btw - even tho the subtract op is working without combining the primaries, actually combining same will return consistent results on the primaries ...ie all hard edges.
Intersect - with multiple (4) uncombined primaries, single secondary ... execute produced a completely blank screen ... nada / nowt ... no crash dump. (combining primaries worked ok and produced predictable h edges on all relevant objects.
Imo, the bool access route is now worse than before
What's the point in having a 'dead' Boolean operations menu listing after 'lots more'?
Should it be more like
Lots more
Boolean ops ... with LMR options in the info line (+ Alt(say) for inverse options ... vol info is a red herring imo ... top left info readout if anywhere, surely?
Info line still way underused ... and again, imo ... using 'object' rather than 'body' allows for the cleaner plural option to be used .
Downstream issues of using / tidying up the mess caused bool ops aside ... where are all the Boolean users / advocates at the moment?
I find it hard to believe that you've been messing around with these ops without getting stuff like this tidied up ... or are you just not bothered ... or far, far worse - to me - not seen them??
The name of the game, folks, is to actively look - as hard as possible - for all and every possible way to break something like a feature / tool that's being developed.
pp
re vid setup again ... I'm sure it's already been noticed ... but if geometry exists on the secondary that's inside the volume of the primary (ie an eloop around the cyl) ...then no hard edges on the thro' hole are returned after subtract op.