04-25-2013, 09:59 PM
Many other CG programs are using Instancing now .... for building scenes with crowds, ant farms, whatever .. the idea is simple to create copies of an existing model, NOT DUPLICATES. The copies are all read from the same Ram as the original, As to save on RAM and File-size. In Daz Studio, if you run an Instance of your model, then repose the original model, the instance will be reposed as well ... but I'm guessing it's parented to a Null ... as it can be Moved and Rotated! ..
While playing around a bit with Marks 64-bit Masterpiece!!, I realized this is something that should be implemented here!! If you start with a cube, duplicate x, Select all duplicate y, Select all duplicate z, .... Select all and do this all again .. over and over, eventually get to your million polygons ... but around 100 K mine started bogging down, then I realized it was because the objects list was getting so long, so I used the Combine feature, sure enough that brought it up to speed!! .... so I continued on .... and it slowed down around the 700K mark but it kept going .. I finally got bored around the 2 mil mark. But understand, while they were combined, each was still it's own geometry. If each had been a single vertex, that was just represented by the in-ram geometry of the first, I could have gone to 100mil or maybe more .... is anything like this possible ???
While playing around a bit with Marks 64-bit Masterpiece!!, I realized this is something that should be implemented here!! If you start with a cube, duplicate x, Select all duplicate y, Select all duplicate z, .... Select all and do this all again .. over and over, eventually get to your million polygons ... but around 100 K mine started bogging down, then I realized it was because the objects list was getting so long, so I used the Combine feature, sure enough that brought it up to speed!! .... so I continued on .... and it slowed down around the 700K mark but it kept going .. I finally got bored around the 2 mil mark. But understand, while they were combined, each was still it's own geometry. If each had been a single vertex, that was just represented by the in-ram geometry of the first, I could have gone to 100mil or maybe more .... is anything like this possible ???