04-06-2014, 10:41 PM
I use Wings3D extensively in my work. It's been my modeller of choice for years and I am fortunate to have a job where I'm not bound to use anything specific. In many ways, Wings allows me to be faster and more precise than my coworkers who don't use Wings. When it comes to UV mapping, we're about the same level, although wings still has some nice things the others don't, but I feel there's a missed opportunity here.
There are some of the commands present in the modelling part that would be very useful in the AutoUV tool. Such as the ability to scale from a specified point, not just the center of a piece. Same goes for flattening vertices, where I often find I'd like to flatten them to a specific point rather than the selected average.
Some absolute commands would also be extremely useful, such as the move and snap.
I don't want to come off negative though, I love the UV tool, but I often find myself thinking having these options would make this a lot faster. Even if these things aren't possible, that's OK. Anyway, just a few ideas and not really anything new.
Thanks
Cheers,
Nova
There are some of the commands present in the modelling part that would be very useful in the AutoUV tool. Such as the ability to scale from a specified point, not just the center of a piece. Same goes for flattening vertices, where I often find I'd like to flatten them to a specific point rather than the selected average.
Some absolute commands would also be extremely useful, such as the move and snap.
I don't want to come off negative though, I love the UV tool, but I often find myself thinking having these options would make this a lot faster. Even if these things aren't possible, that's OK. Anyway, just a few ideas and not really anything new.
Thanks
Cheers,
Nova