• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Interface & Usage v
« Previous 1 … 22 23 24 25 26 … 32 Next »
Absolute position vertices in UV editor?

 
  • 0 Vote(s) - 0 Average
Absolute position vertices in UV editor?

Sirisian
Offline

Junior Member

Posts: 2
Threads: 1
Joined: May 2014
#1
05-10-2014, 08:26 AM
I've used Wings3D for years and haven't had an issue with the simple UV editor. In a current personal project though I need to precisely place UV coordinates. Is there a way to do that? When I use the modifier keys it does delta from the current position. This would be fine if I could place the vertex at (0, 0) to start, but I can't find a way.

The alternative atm is I can export and manually set the UV coords in notepad with an .obj format and then reimport the file. This works, but it's not very fast. I'm working on low poly hard surface architecture basically.

I'm not against using plugins.
Nova
Offline

Member

Posts: 164
Threads: 22
Joined: Nov 2012
#2
05-10-2014, 04:29 PM
In the AutoUV tool, you can select an object, and in body mode, go Move To>Bottom, then again Move To>Left. That object is now in 0,0. To get absolute values, you can do this for each object, and then using move free and pressing tab, to type in the values as well. Hope this helps.
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,680
Threads: 184
Joined: Jun 2012
#3
05-10-2014, 07:14 PM
Nova, I think he was talking about move the vertex because then he would use the current move dialog that enable us to move by distance (dx/dy).
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Sirisian
Offline

Junior Member

Posts: 2
Threads: 1
Joined: May 2014
#4
05-10-2014, 08:51 PM (This post was last modified: 05-10-2014, 08:54 PM by Sirisian.)
Nova, thanks for the tab trick, but it only does offsets. I think micheus summed up where I'm stuck.

I'll explain the issue in more detail. Say I have a rectangular prism. I select a face and project normal. I can move the object to the bottom left so the bottom left vertex is at (0, 0). The issue is I don't know where the other vertices are so I can't even offset to place them at exact coordinates. (Well the top left will be at (0, 1) and I know the y position of the other ones since it takes up the full height for the rectangle).

One way I guess I can hack it to work is to resize the area into a square then project normal and move the vertices from there, but it's obviously less than ideal.
Nova
Offline

Member

Posts: 164
Threads: 22
Joined: Nov 2012
#5
05-10-2014, 11:04 PM
Ahh, I see. Sorry about the misunderstanding Smile I agree that the absolute commands would be really useful in the AutoUV tool.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode