The problem is that when new things are added there, arent any guidlines to kind of govern how they are added. For example, look at the pdf that provided the framework for the blender ui redesign. More tools are simply added to an already over loaded right click menu and that is now 3 times as big as it was when i stumbled upon wings in high school. I mean, sure you have things here, and there but the problem is that you wouldn't see it unless you knew what it was. Wings is moving forward, granted. I dont think there is any denying that but its crawling forward instead of bounding forward like it should be. Put the wings of today up against the wings from he last two years and i doubt you could tell them apart.
Someone mentioned blender well i think thats good. Blender is fantastic example of progress. Every week this thing grows by leaps and bounds. Now of course wings cant have that many new features every week but look at the type of improvements that blender fans receive.. You cant help but feel excited when you look at whats new with every release of blender. This is what wings should aspire to be. It's not just about more tools (the bug fixes seem like they account for 90% of the changes are good certainly but these don't really improve wings in a meaningful way imo.) Its about smart tools - so maybe we can cut down on the clutter in the menu. The object and scene graph are at this point very dated and there are much smart, much more efficient ways of doing this.
Look at nondestructive operations (which blender and basically every modelling package supports) where you can adjust primives and tool options interactively. If you got the angle on a bend wrong, you should be able to just adjust it in the panel for that tool instead of having to undo and then retrace your steps.
Someone mentioned blender well i think thats good. Blender is fantastic example of progress. Every week this thing grows by leaps and bounds. Now of course wings cant have that many new features every week but look at the type of improvements that blender fans receive.. You cant help but feel excited when you look at whats new with every release of blender. This is what wings should aspire to be. It's not just about more tools (the bug fixes seem like they account for 90% of the changes are good certainly but these don't really improve wings in a meaningful way imo.) Its about smart tools - so maybe we can cut down on the clutter in the menu. The object and scene graph are at this point very dated and there are much smart, much more efficient ways of doing this.
Look at nondestructive operations (which blender and basically every modelling package supports) where you can adjust primives and tool options interactively. If you got the angle on a bend wrong, you should be able to just adjust it in the panel for that tool instead of having to undo and then retrace your steps.