06-18-2014, 10:11 PM
I figured that much after porting the shader to be GLSL 4.2+ compliant to remap the texture units using the layout keyword. I've found the diffuse, normal and environment map.
I have some understanding of coding.. maybe I'll take a look when I've got some spare time.
Would be neat to have a realtime preview in Wings too
I have some understanding of coding.. maybe I'll take a look when I've got some spare time.
Would be neat to have a realtime preview in Wings too