05-14-2015, 02:36 PM
I've been trying to create a triangular sail, like a lateen or proa sails, basically a triangle but rounded to show it inflated by the wind.
I've had good success getting the outer shape by starting with a cone, flattening it in half on the z axis, but what I'm aiming for is having the inner curve exactly match the outer, so that the thickness of the sail is constant.
I've tried this approach ... https://youtu.be/se9bF_XiFXM ... but the sail wall thickness varies because it's a manual process to adjust the inner curve.
Is there better approach that will give me an exact and constant thickness of the sail wall? The reason is that when I import the resulting .dae file into Second Life the widest, curved edge of the sail (the edge farthest from the mast) is badly deformed, and from past experience on other imports, I believe this is due to the model not being exact.
Thanks!
I've had good success getting the outer shape by starting with a cone, flattening it in half on the z axis, but what I'm aiming for is having the inner curve exactly match the outer, so that the thickness of the sail is constant.
I've tried this approach ... https://youtu.be/se9bF_XiFXM ... but the sail wall thickness varies because it's a manual process to adjust the inner curve.
Is there better approach that will give me an exact and constant thickness of the sail wall? The reason is that when I import the resulting .dae file into Second Life the widest, curved edge of the sail (the edge farthest from the mast) is badly deformed, and from past experience on other imports, I believe this is due to the model not being exact.
Thanks!