12-17-2012, 02:37 AM
Long as all polys of the model are UVed, normal mapping works ![Biggrin Biggrin](https://www.wings3d.com/forum/images/smilies/biggrin.png)
![[Image: W3D_NormalsCat_DiffOff_zpsaa663fa4.jpg]](http://i3.photobucket.com/albums/y65/PeterChov/Hidden/W3D_NormalsCat_DiffOff_zpsaa663fa4.jpg)
BTW if trivial to do, calling some kinda refresh after Show Normal Maps gets toggled might be good. It appears to do nothing/not work and people might panic
At the moment you have to hide/show the model, or in some way alter it & force it's normals to recalculate before the changes take effect. Apart from that, nice. Cool addition, hope will work with all modes later on, a harsher more rim-lit setup would show it off better than the soft diffused hemi-light shader does at the moment, but all in good time. :} Nice work
![Biggrin Biggrin](https://www.wings3d.com/forum/images/smilies/biggrin.png)
![[Image: W3D_NormalsCat_DiffOff_zpsaa663fa4.jpg]](http://i3.photobucket.com/albums/y65/PeterChov/Hidden/W3D_NormalsCat_DiffOff_zpsaa663fa4.jpg)
BTW if trivial to do, calling some kinda refresh after Show Normal Maps gets toggled might be good. It appears to do nothing/not work and people might panic
![Wink Wink](https://www.wings3d.com/forum/images/smilies/wink.png)