dgud had asked me to try to use 3d position instead of the auv coordinate to calc the shader, so I tried it in Voronoi and I got impressed with effect we can get using the 3D shaders - a seamless texture. ![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
We need to use this kind of shader with a model unwrapped using "segment by projection" -> "Continue projection Normal". Just a sample:
![Click to view image](https://i.postimg.cc/P5BvHNdf/voronoi3d-marble.png)
Still not updated because I have more to work.
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
We need to use this kind of shader with a model unwrapped using "segment by projection" -> "Continue projection Normal". Just a sample:
![Click to view image](https://i.postimg.cc/P5BvHNdf/voronoi3d-marble.png)
Still not updated because I have more to work.
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)