dgud had asked me to try to use 3d position instead of the auv coordinate to calc the shader, so I tried it in Voronoi and I got impressed with effect we can get using the 3D shaders - a seamless texture. 
We need to use this kind of shader with a model unwrapped using "segment by projection" -> "Continue projection Normal". Just a sample:

Still not updated because I have more to work.

We need to use this kind of shader with a model unwrapped using "segment by projection" -> "Continue projection Normal". Just a sample:

Still not updated because I have more to work.
@MicheusVieira
@MicheusVieira
Micheuss
micheus4wings3d 
But.. got no idea how one would go about the direction (normal based) effects and make them work properly...
![[Image: 3-D-Textures.png]](https://i.postimg.cc/Jsc36c3p/3-D-Textures.png)
