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Wings-2.0.2

 
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Wings-2.0.2

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dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#1
12-18-2015, 07:54 AM
Early Christmas gift.

Mostly bug fixes from me, Micheus, Mark and Björn, though Micheus
is best at writing release notes.

Changed the OpenGL usage so hopefully it should have a smaller memory
footprint and be faster.

--- 2.0.2 ----------------------------------------------------------------------

- Fixed the background color exported when a Ambient light is used. Thanks oort;

- Fixed a crash caused by editing an old projects that a material can contain
modulators with values out-of-range; Thanks oort.

- Fixed a bad path formation caused by a missing condition in the routine to
get relative paths used by POV-Ray plugin. [micheus]

- Fixed the sub- menu location for the "Drop picked object" option.
In the current implementation it seems there is no need for translate the
cursor cordinate. Thanks oort; [micheus]

- Fixed the cause of Wings3d crash when 'Enable Develop Menu' was
enable/disable. Thanks oort; [micheus]

- Fixed the missed control over the transparency color of magnet
in the Tweak tool. [micheus]

- Fixed the missed dialog prompt action before overriden a file. Thanks oort.
- Fixed wrong beharviour when trying to save an untitled file. Thanks tkbd. [micheus]

- Added help content to Yafaray Export dialog. by oort;
- Fixed Transparency Refraction option in the Yafaray plugin. by oort; [micheus]

- Fix autouv texture generation, reported by tkbd.
Many bugfixes and new shaders [micheus, dgud]

- For two mouse buttons settings the menu was ignoring the combo CTRL+RMB
and was acting just like a RMB. Thanks to ggaliens. [micheus]

- Various other bugs reported on the forum. [dgud, micheus]

- Rewrote the internal rendering to use vbo instead of display lists. [bjorn]

- Fixed keyboard handling on mac. [bjorn]
Asticles
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Member

Posts: 89
Threads: 15
Joined: May 2013
#2
12-18-2015, 09:03 AM (This post was last modified: 12-18-2015, 09:03 AM by Asticles.)
Wow great!

But I'm getting strange black lines on background, starting from coordinate system gizmo.
Windows 64 version.

Thanks!

   
dgud
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Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#3
12-18-2015, 02:39 PM
Wow never seen that.

Please report bugs in the 2.0 bug-report thread.
ggaliens
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Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#4
12-18-2015, 05:00 PM
Was the BUILD supposed to get faster recently ?

I feel like it might be going 2x as fast or faster when I build using ...


Code:
make win32
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#5
12-22-2015, 05:33 PM
Dan, I think we should advise the users that the combo key for activate Tweak was changed from [CTRL]+R to [ALT]+R.

I don't know why, but it's how it is working now - I took some time until realize that in the information line.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
oort
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3D Obsessed

Posts: 1,184
Threads: 69
Joined: Nov 2012
#6
12-24-2015, 06:04 PM
Thanks for the Christmas Gift. It has been a while since I have had any time to play with Wings3D.

Micheus,
Thanks for the new texture options added to AutoUV... and all the other fixes... Smile

oort
tkbd
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Senior Member

Posts: 451
Threads: 115
Joined: Nov 2012
#7
12-25-2015, 09:49 AM
Wings3D has gradually become convenient.Smile
I liked caustics and wood in CreateTexure shaders.
Also, the function that import multiple images at once is useful.

There is also a benefit of wxWidget.
For example, in OSX, that F1 F2 F3 keys work in Tweak mode by default.
and It is now can copy-paste a plug-in path .
---------
tkbd
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#8
12-25-2015, 09:23 PM (This post was last modified: 12-25-2015, 09:23 PM by micheus.)
Thank you to all those who have been testing it and reporting the errors. Please, keep doing that. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Fonte Boa
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www.youtube.com/wings3dchannel

Posts: 448
Threads: 52
Joined: Nov 2012
#9
01-04-2016, 07:05 PM
As this isnt properly a bug, i am posting here.
Since a long time (since 2.x, i suppose), CTRL+Z doesnt work when keep pressed.
Until 1.5.3, if you hold them, the historic of all operations can be reverted continuously. Now, user has to press them once for each step. Same way, CTRL+SHIFT+Z (to Redo).
Thanks.
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micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#10
01-05-2016, 12:28 AM
(01-04-2016, 07:05 PM)Fonte Boa Wrote: Now, user has to press them once for each step. Same way, CTRL+SHIFT+Z (to Redo).
I don't know the reason of the change, but I do prefer it this way. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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