Who has already tried to unfold a twisted mesh knows that it is a hard task.
I decided to use my last Overhand Knot object to create a step-by-step of the process I've currently used to unwrap this kind of mesh.
It's a set of fifty slides (delayed by 7s each - time enough to read the annotations). Some steps would be suppressed, but I added them trying to make it more didactic.
Of course, I don't think that is the best approach, but In the past I used to spend too much time in this process and I wasn't able to find any instruction about how to turn it better.
If you have any suggestion to improve the process, please make your suggestion. The .wings file (not unwrapped yet) can be download from here.
Here is the result
I decided to use my last Overhand Knot object to create a step-by-step of the process I've currently used to unwrap this kind of mesh.
It's a set of fifty slides (delayed by 7s each - time enough to read the annotations). Some steps would be suppressed, but I added them trying to make it more didactic.
Of course, I don't think that is the best approach, but In the past I used to spend too much time in this process and I wasn't able to find any instruction about how to turn it better.
If you have any suggestion to improve the process, please make your suggestion. The .wings file (not unwrapped yet) can be download from here.
Here is the result