10-09-2019, 05:27 PM
I couldn't find an answer, is it possible to load a custom hdri as ambient light?
I've notice that when I change the material to metal and lower the roughness the body reflect an hdri.
A second question, what is the difference in w3d between ambient light and ambient occlusion?
It seems they have the same result on the scene, maybe are they meant to have a different purpose only for the external render?
I've notice that when I change the material to metal and lower the roughness the body reflect an hdri.
A second question, what is the difference in w3d between ambient light and ambient occlusion?
It seems they have the same result on the scene, maybe are they meant to have a different purpose only for the external render?