04-27-2013, 03:57 PM
If Wings3d had Shrinkwrap I'd never open Blender again! ...
Of course this could also lead to some sort of Cloth Sim as well!
I use Wings3d to "Retopo" Sculptris models. I make the base-mesh in Wings3D, then take it to Blender and ShrinkWrap it. It's just fast and easy. Then back to Wings3D to add whatever edgeloops and geometry is needed, UV's, then back to Sculptris to Paint. And now I know my Normal Maps work in Wings3d, so I can skip some of that too!! woo hoo!!
Of course this could also lead to some sort of Cloth Sim as well!
I use Wings3d to "Retopo" Sculptris models. I make the base-mesh in Wings3D, then take it to Blender and ShrinkWrap it. It's just fast and easy. Then back to Wings3D to add whatever edgeloops and geometry is needed, UV's, then back to Sculptris to Paint. And now I know my Normal Maps work in Wings3d, so I can skip some of that too!! woo hoo!!