03-15-2022, 07:21 PM
I am working on an 10+year old model, converted to .obj, and it has come along like I want it. But after making the UV map and beginning to finalise the texture, a few letters made me realise that the model came stuck in some texture mirror mode, where the object is set to invert applied textures.
I could of course make my texture mirror inverted and it should look fine in the end, but is there a way to turn this back to "normal" on the model in Wings?
I could of course make my texture mirror inverted and it should look fine in the end, but is there a way to turn this back to "normal" on the model in Wings?