11-21-2012, 11:06 PM
How to self-stitch a 2D rubber sheet mesh to itself in Wings3D ?
I have a one-side GYROID brought in from Surface Evolver. It has ZERO volume ... presumably HOLE-FACES.
What I have had limited success with is ...
1) Duplicate w/o move ... duplicate using geometry window.
2) Invert the dup object. Now you have faces pointing in both directions.
3) Select all verts on border of one sheet ... invert selection and move normal a little bit each vertex to create the feel of THICKNESS.
4) Combine the two sheets into one object.
5) Weld the two sheets together. Presumably ... only the edge verts have any thickness.
The above process works but is very flakey depending on how smooth original sheet is ... if it is crumply at all and has n-isotropic faces ... then is scary process.
Maybe I should be able to use intrude ?
I want a gyroid with thickness to it.
I have a one-side GYROID brought in from Surface Evolver. It has ZERO volume ... presumably HOLE-FACES.
What I have had limited success with is ...
1) Duplicate w/o move ... duplicate using geometry window.
2) Invert the dup object. Now you have faces pointing in both directions.
3) Select all verts on border of one sheet ... invert selection and move normal a little bit each vertex to create the feel of THICKNESS.
4) Combine the two sheets into one object.
5) Weld the two sheets together. Presumably ... only the edge verts have any thickness.
The above process works but is very flakey depending on how smooth original sheet is ... if it is crumply at all and has n-isotropic faces ... then is scary process.
Maybe I should be able to use intrude ?
I want a gyroid with thickness to it.