10-27-2014, 11:23 PM 
	
	
	
		Folks, I'm a total noob, but I can't figure this out.  I have a simple disk that I need a hole in the center (which I can do no problem) and another hole that is off-center.   I can't figure out how to do that second hole.   I understand that I need to make two faces and bridge them, but I can't figure out how to manipulate the mesh to put the faces where I want.   You ought to be able to just put another cylinder where you want the hole and subtract it out, but I can't seem to make that work.   A little help is appreciated.
	
	
	
	
 
	 


![[Image: tw.png]](https://i.postimg.cc/QdjwyGVz/tw.png) @MicheusVieira
 @MicheusVieira   ![[Image: yt.png]](https://i.postimg.cc/WpJBDwQ5/yt.png) @MicheusVieira
 @MicheusVieira   ![[Image: da.png]](https://i.postimg.cc/xTvB5TjH/da.png) Micheuss
 Micheuss   ![[Image: ig.png]](https://i.postimg.cc/4xMvhpC1/ig.png) micheus4wings3d
 micheus4wings3d    sorry, have you tried manifoldLAb version of Wings with boolean operators?? (which means you can easily can substract a cylinder hole somewhere)
 sorry, have you tried manifoldLAb version of Wings with boolean operators?? (which means you can easily can substract a cylinder hole somewhere)  just give your thoughts
 just give your thoughts